When your Mac makes sound you should see it register in the track’s meters. In the Browse tab of the Info pane choose Stereo 1/2 Soundflower (2ch) from the Input source pop-up menu. If the Info pane for the track doesn’t appear, choose Track -> Show Track Info. Open GarageBand’s preferences, select the Audio/MIDI tab and from the Audio Output and Audio Input pop-up menus choose Soundflower (2ch). Use the default tempo and time- and key-signature settings that appear in the New Project Template window and click the Create button. This creates a GarageBand project that contains a single digital audio track. You set up GarageBand by launching the application and in the New Project window that appears choosing Acoustic Instrument. When you’re ready to begin your capture, just click Record. From the menu that appears choose Soundflower (2ch). In the Audio Recording window that appears click on the downward-pointing triangle to the right of the Record button. To configure QuickTime Player choose File -> New Audio Recording. You have a couple of applications on your Mac that can capture Soundflower’s audio-QuickTime Player and GarageBand. Step 3: Configure your capture application If your Mac makes any sound-not just the sound you’re trying to capture but also e-mail and Twitter alerts, for example-it will route that too. Do this and any sound that would normally come out of your Mac’s speakers is now routed through Soundflower. Select the Output tab and choose Soundflower (2ch). If you want these features, please file your own bug.After you’ve installed Soundflower launch the Sound system preference and you’ll see evidence of Soundflower in the Output and Input tabs. The only way I can get it to not make noise is to turn my system sound off (which I don't want to do). Basically I have an application that I want to keep open but it makes noise and has ZERO sound options. I filed an Apple Bug Report enhancement request for both iPhone Simulator volume control, request 13428429, and per application volume control in Mac OS X, request 13428420. Find sound advice for recording anything on your Mac Version 2.0, updated March 30, 2022. 1 Is there any possible way to mute an application I am using Yosemite 10.10.3 on a 2013 MBP. Audio output from the applications you add will be picked up by the Loopback device. Do this by clicking the (+) button at the top of Sources column, then choose your desired applications. Idea Threeįind a command-line option to pass to the Springboard or iPhone Simulator that will mute sound, or re-enable the volume control within the simulator, and of course be able to still launch the debugger. Click on the (+) button at the top of the Sources column, then select your microphone from the list of Audio Devices. With an absolutely ridiculous 107 new features, enhancements, improvements, and bug fixes, Audio Hijack has never been better. It might be fun to explore this route, but to make it into a weaponized tool would require a lot of trouble since you need to compile against private headers. Audio Hijack 4 brings both powerful new functionality and powerful new interfaces, to make its ability to record any audio on your Mac more accessible than ever. In the book iPhone Open Application Development Chapter 6, Example "What's My Volume' gives sample code for manipulating system-wide sound through the AVSystemController. However, within an app, only private APIs have the power to mute or reduce volume for the device. I was thinking maybe you could make a debug option where when in the app and on the simulator sound would be muted. Contacted support and they reported that iPhone Simulator does some things that prevent them from hijacking the audio. In the session that’s created, click the Application source, and then choose Safari from the pop-up menu and paste in the URL. Select Application Audio and click Choose. In the Sessions tab of the Home window, click New Session. This didn't work and crashes the simulator. Audio Hijack 3: Record an audio livestream. Tried using Audio Hijack Pro by Rogue Amoeba to hijack the audio stream and mute it. First Attempt - Use a 3rd party app to mute it You can download VideoPlayer from GitHub for your own experiments. I'm working on a solution to this problem and as a first step created a demonstration video player app. Experimental setup - A sample video player So in general, you can attempt to trick the simulator to output to a dead end output. If you then switch to a different, working, output the simulator will remain 'muted' until you restart the simulator. Mute audio in other tabs: If you’re viewing several websites that are playing audio, Option-click the Audio button in the Smart Search field to let audio play in the tab you’re currently viewing. Using Soundflower plugin and sending the audio to nowhere I started the iPhone Simulator. In the Safari app on your Mac, do any of the following: Mute audio in the tab you’re viewing: Click the Audio button in the Smart Search field. The iPhone Simulator selects the currently selected output at launch. Partial Success - There are no good options
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